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Eine ältere Person spielt eine Motorrad-Fahrsimulation auf einem großen Fernsehbildschirm.

RetroBrain

Computer games with therapeutic effect

Development of a standardized usability test for the MemoreBox

Sector
Services
Period

Starting position

With the MemoreBox, RetroBrain develops digital games to treat and support people with neurodegenerative diseases. The application is aimed at users with very different cognitive and motor skills. At the same time, it is embedded in therapeutic and nursing contexts.

There was no standardized, scientifically reliable test procedure for the further development of the MemoreBox. Existing methods did not adequately reflect the specific characteristics of the user group. Feedback was difficult to compare. Findings could not be clearly attributed or translated into concrete design decisions.

Starting position

With the MemoreBox, RetroBrain develops digital games to treat and support people with neurodegenerative diseases. The application is aimed at users with very different cognitive and motor skills. At the same time, it is embedded in therapeutic and nursing contexts.

There was no standardized, scientifically reliable test procedure for the further development of the MemoreBox. Existing methods did not adequately reflect the specific characteristics of the user group. Feedback was difficult to compare. Findings could not be clearly attributed or translated into concrete design decisions.

Starting position

With the MemoreBox, RetroBrain develops digital games to treat and support people with neurodegenerative diseases. The application is aimed at users with very different cognitive and motor skills. At the same time, it is embedded in therapeutic and nursing contexts.

There was no standardized, scientifically reliable test procedure for the further development of the MemoreBox. Existing methods did not adequately reflect the specific characteristics of the user group. Feedback was difficult to compare. Findings could not be clearly attributed or translated into concrete design decisions.

Approach and solution

The world of cognitive and motor experiences

The biggest challenge lay in the range of users of MemoreBox. Different cognitive and motor skills had to be mapped in a test procedure that was both valid and practicable.

RetroBrain obtained the expertise of UseTree in collaboration with TU Berlin as part of the “Mittelstand 4.0 — Kompetenzzentrum Usability” project. Together, the team recommended a two-step approach. First, UX research. Based on this, the development of a standardized usability test scheme.

Central questions accompanied the entire process. Which design supports an intuitive understanding of the game. How are users initially and persistently motivated. How precise do control gestures have to be for therapeutic use? And how can these aspects be scientifically correctly integrated into a test procedure.

Sharpen user groups and use appropriate work tools

In order to be able to use the test scheme in a targeted manner, the user groups had to be clearly defined. In addition to the wide range of patient characteristics and diseases, nursing staff was also considered as an independent user group.

This differentiation was directly incorporated into the development of the test. Conventional numeric scales have been replaced by symbols to make feedback easier to understand for the specific user group. Since many senior citizens needed reminders during surveys, the team also recommended the use of illustrated cards to support the discussions.

Approach and solution

The world of cognitive and motor experiences

The biggest challenge lay in the range of users of MemoreBox. Different cognitive and motor skills had to be mapped in a test procedure that was both valid and practicable.

RetroBrain obtained the expertise of UseTree in collaboration with TU Berlin as part of the “Mittelstand 4.0 — Kompetenzzentrum Usability” project. Together, the team recommended a two-step approach. First, UX research. Based on this, the development of a standardized usability test scheme.

Central questions accompanied the entire process. Which design supports an intuitive understanding of the game. How are users initially and persistently motivated. How precise do control gestures have to be for therapeutic use? And how can these aspects be scientifically correctly integrated into a test procedure.

Sharpen user groups and use appropriate work tools

In order to be able to use the test scheme in a targeted manner, the user groups had to be clearly defined. In addition to the wide range of patient characteristics and diseases, nursing staff was also considered as an independent user group.

This differentiation was directly incorporated into the development of the test. Conventional numeric scales have been replaced by symbols to make feedback easier to understand for the specific user group. Since many senior citizens needed reminders during surveys, the team also recommended the use of illustrated cards to support the discussions.

Approach and solution

The world of cognitive and motor experiences

The biggest challenge lay in the range of users of MemoreBox. Different cognitive and motor skills had to be mapped in a test procedure that was both valid and practicable.

RetroBrain obtained the expertise of UseTree in collaboration with TU Berlin as part of the “Mittelstand 4.0 — Kompetenzzentrum Usability” project. Together, the team recommended a two-step approach. First, UX research. Based on this, the development of a standardized usability test scheme.

Central questions accompanied the entire process. Which design supports an intuitive understanding of the game. How are users initially and persistently motivated. How precise do control gestures have to be for therapeutic use? And how can these aspects be scientifically correctly integrated into a test procedure.

Sharpen user groups and use appropriate work tools

In order to be able to use the test scheme in a targeted manner, the user groups had to be clearly defined. In addition to the wide range of patient characteristics and diseases, nursing staff was also considered as an independent user group.

This differentiation was directly incorporated into the development of the test. Conventional numeric scales have been replaced by symbols to make feedback easier to understand for the specific user group. Since many senior citizens needed reminders during surveys, the team also recommended the use of illustrated cards to support the discussions.

Added value

The result of the collaboration is a standardized test scheme with the modules Interview, Observation Scheme and Questionnaire. RetroBrain can use this scheme specifically for the further development of the MemoreBox.

Testers also benefit from this. The results are comparable, reliable and can be translated directly into concrete decisions. In addition to simply recording usage problems, the test procedure makes it possible to see whether and to what extent difficulties lie in the users' illness.

RetroBrain also gained valuable insights into creating user profiles. These form an important basis for designing future games.

Added value

The result of the collaboration is a standardized test scheme with the modules Interview, Observation Scheme and Questionnaire. RetroBrain can use this scheme specifically for the further development of the MemoreBox.

Testers also benefit from this. The results are comparable, reliable and can be translated directly into concrete decisions. In addition to simply recording usage problems, the test procedure makes it possible to see whether and to what extent difficulties lie in the users' illness.

RetroBrain also gained valuable insights into creating user profiles. These form an important basis for designing future games.

Added value

The result of the collaboration is a standardized test scheme with the modules Interview, Observation Scheme and Questionnaire. RetroBrain can use this scheme specifically for the further development of the MemoreBox.

Testers also benefit from this. The results are comparable, reliable and can be translated directly into concrete decisions. In addition to simply recording usage problems, the test procedure makes it possible to see whether and to what extent difficulties lie in the users' illness.

RetroBrain also gained valuable insights into creating user profiles. These form an important basis for designing future games.

Impact

Through this collaboration, RetroBrain has a robust tool for the user-centered development of MemoreBox. Usability tests are now reproducible, comparable and scientifically based.

The test scheme provides clarity about how different user groups interact with the games and where targeted adjustments are necessary. In doing so, it not only improves the quality of applications, but also the basis for decision-making for future product developments in a therapeutic context.

Impact

Through this collaboration, RetroBrain has a robust tool for the user-centered development of MemoreBox. Usability tests are now reproducible, comparable and scientifically based.

The test scheme provides clarity about how different user groups interact with the games and where targeted adjustments are necessary. In doing so, it not only improves the quality of applications, but also the basis for decision-making for future product developments in a therapeutic context.

Impact

Through this collaboration, RetroBrain has a robust tool for the user-centered development of MemoreBox. Usability tests are now reproducible, comparable and scientifically based.

The test scheme provides clarity about how different user groups interact with the games and where targeted adjustments are necessary. In doing so, it not only improves the quality of applications, but also the basis for decision-making for future product developments in a therapeutic context.

Mehrere Senioren spielen und bejubeln eine Motorrad-Fahrsimulation auf einem großen Fernsehbildschirm.
Mehrere Senioren spielen und bejubeln eine Motorrad-Fahrsimulation auf einem großen Fernsehbildschirm.
Mehrere Senioren spielen und bejubeln eine Motorrad-Fahrsimulation auf einem großen Fernsehbildschirm.
Mehrere Senioren spielen und bejubeln eine Motorrad-Fahrsimulation auf einem großen Fernsehbildschirm.
Mehrere Senioren spielen und bejubeln eine Motorrad-Fahrsimulation auf einem großen Fernsehbildschirm.
Mehrere Senioren spielen und bejubeln eine Motorrad-Fahrsimulation auf einem großen Fernsehbildschirm.
Mehrere Senioren spielen und bejubeln eine Motorrad-Fahrsimulation auf einem großen Fernsehbildschirm.
Mehrere Senioren spielen und bejubeln eine Motorrad-Fahrsimulation auf einem großen Fernsehbildschirm.
Mehrere Senioren spielen und bejubeln eine Motorrad-Fahrsimulation auf einem großen Fernsehbildschirm.
Ausschnitt des Spiels zeigt eine Motorrad-Fahrsimulation auf einer Autobahn in Richtung München und Augsburg mit eingeblendeter Zielangabe.
Ausschnitt des Spiels zeigt eine Motorrad-Fahrsimulation auf einer Autobahn in Richtung München und Augsburg mit eingeblendeter Zielangabe.
Ausschnitt des Spiels zeigt Simulation eines Zeitungsboten von der deutschen Post auf einem Fahrrad.
Ausschnitt eines Spiels auf der Bowlingbahn mit Rundenanzeige.
Ausschnitt des Spiels zeigt eine Motorrad-Fahrsimulation auf einer Autobahn in Richtung München und Augsburg mit eingeblendeter Zielangabe.
Ausschnitt eines Spiels auf der Bowlingbahn mit Rundenanzeige.
Ausschnitt des Spiels zeigt Simulation eines Zeitungsboten von der deutschen Post auf einem Fahrrad.
Ausschnitt des Spiels zeigt eine Motorrad-Fahrsimulation auf einer Autobahn in Richtung München und Augsburg mit eingeblendeter Zielangabe.
Ausschnitt eines Spiels auf der Bowlingbahn mit Rundenanzeige.
Ausschnitt des Spiels zeigt Simulation eines Zeitungsboten von der deutschen Post auf einem Fahrrad.
Ausschnitt des Spiels zeigt eine Motorrad-Fahrsimulation auf einer Autobahn in Richtung München und Augsburg mit eingeblendeter Zielangabe.
Ausschnitt des Spiels zeigt Simulation eines Zeitungsboten von der deutschen Post auf einem Fahrrad.
Ausschnitt eines Spiels auf der Bowlingbahn mit Rundenanzeige.
Ausschnitt des Spiels zeigt eine Motorrad-Fahrsimulation auf einer Autobahn in Richtung München und Augsburg mit eingeblendeter Zielangabe.
Ausschnitt eines Spiels auf der Bowlingbahn mit Rundenanzeige.
Ausschnitt des Spiels zeigt eine Motorrad-Fahrsimulation auf einer Autobahn in Richtung München und Augsburg mit eingeblendeter Zielangabe.
Ausschnitt eines Spiels auf der Bowlingbahn mit Rundenanzeige.
Ausschnitt des Spiels zeigt eine Motorrad-Fahrsimulation auf einer Autobahn in Richtung München und Augsburg mit eingeblendeter Zielangabe.
Ausschnitt eines Spiels auf der Bowlingbahn mit Rundenanzeige.
Ausschnitt des Spiels zeigt Simulation eines Zeitungsboten von der deutschen Post auf einem Fahrrad.
Eine Seniorin führt eine Wurfbewegung vor einem Bildschirm aus, auf dem eine Bowling-Simulation zu sehen ist.
Eine Seniorin führt eine Wurfbewegung vor einem Bildschirm aus, auf dem eine Bowling-Simulation zu sehen ist.
Eine Seniorin führt eine Wurfbewegung vor einem Bildschirm aus, auf dem eine Bowling-Simulation zu sehen ist.
Eine Seniorin führt eine Wurfbewegung vor einem Bildschirm aus, auf dem eine Bowling-Simulation zu sehen ist.
Eine Seniorin führt eine Wurfbewegung vor einem Bildschirm aus, auf dem eine Bowling-Simulation zu sehen ist.
Eine Seniorin führt eine Wurfbewegung vor einem Bildschirm aus, auf dem eine Bowling-Simulation zu sehen ist.
Eine Seniorin führt eine Wurfbewegung vor einem Bildschirm aus, auf dem eine Bowling-Simulation zu sehen ist.
Eine Seniorin führt eine Wurfbewegung vor einem Bildschirm aus, auf dem eine Bowling-Simulation zu sehen ist.

“Thanks to the support from UseTree as part of the SME 4.0 Usability Competence Center, we were able to make our user and usability tests even more efficient. ”

Dr. Inga Grossmann, Head of Science, RetroBrain R&D GmbH

“Thanks to the support from UseTree as part of the SME 4.0 Usability Competence Center, we were able to make our user and usability tests even more efficient. ”

Dr. Inga Grossmann, Head of Science, RetroBrain R&D GmbH

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