Low Fidelity Prototyping

Description:

In low-fidelity prototyping, initial layouts are combined in such a way that a clickable process is created. The presentation remains reduced, but is already based on real usage situations. The aim is to make interactions tangible, to play through click paths and to recognize early on where orientation is arising or uncertainty occurs. The prototype is used to test functionality — before visual design goes into detail.

Your input:

  • Existing structure layouts or defined processes
  • Clarify which interactions should be prioritized for prototyping

Our result:

  • Clickable low-fidelity prototype for early testing of processes
  • First insights into what navigation and usage feel like
  • Basis for testing and preparing high-fidelity work
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